They're all primarily event-driven, in the manner of many AD&D 2e adventures, but there are also some constrained dungeon crawls, including crawls through warped dream realms. Illhousen, and the fourth the Nightmare Lands themselves. Thus the first introduces dreams, the second the Nightmare Court, the third Dr. The Nightmare Lands contains a small set of four adventures that are mainly intended as an introduction to the rules and settings of The Nightmare Lands. The latter is also the key to awakening special dream powers.Īdventure Tropes. Not only are physical characteristics (like Strength and Dexterity) replaced with mental characteristics (like Intelligence and Wisdom), but characters also get new attributes such as Inner Strength and Mental Fortitude. Besides detailing multiple levels of reality, the supplement also provides new rules for how characters work in dream realms. The Nightmare Lands contains the first-ever set of rules for dreaming in D&D. They're spread out across poster maps and a set of four different books: The Nightmare Lands feels like a hybrid of the two previous boxed sets because it contains rules, a setting, and adventures. It followed Forbidden Lore (1992), a box of rules, and Castles Forlorn (1993), a setting and adventure. The Nightmare Lands was the seventh boxed set for Ravenloft, but if you exclude the three campaign setting boxes (two for Ravenloft and one for Gothic Earth) and A Light in the Belfry (1995), an adventure that was boxed just so it could contain a CD, the Nightmare Lands was actually the third boxed supplement for Ravenloft. The publication of the Nightmare Lands boxed set was thus a big event for the line. After the publication of the Ravenloft Campaign Setting (1994), the Ravenloft line mostly consisted of adventures, with the occasional Van Richten Guide to keep things interesting. It was published in October 1995, just in time for Halloween.Ĭontinuing the Ravenloft Line. The Nightmare Lands, by Shane Lacy Hensley with Bill Slavicsek, is a boxed set for the Ravenloft line. Poster Maps: Two full-color, poster-sized maps of the Nightmare Landss and other locations described herein. New Monsters: 16 pages of never-before-seen creatures unique to the Nightmare Lands and the dimensions of dreams. Book of Nightmares: 64 pages of ready-to-play nightmares that incorporates all of the information in this campaign expansion into one full-length adventure. Rules of Dreams and Nightmares: 64 pages full of rules dealing with adventuring in dreams and nightmares, setting up nightmare scenarios, and translating player characters into dreamscape versions of themselves. Illhousen: 32 pages of notes and information on the Nightmare Lands, compiled by the chief physician of Nova Vaasa's infamous Clinic for the Mentally Distressed. This boxed set contains everything necessary to adventure among dark dreamscapes and twisted nightmares, including: The Journal of Dr. If they escape the treacherous clutches of dark slumber, they'll be safe - at least until the next time sleep overtakes them. Trapped in this region of psychological fear, heroes face their worst nightmare in strange, surrealistic terrain. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. In the unique domain called the Nightmare Lands, darkness offers not blissful but ultimate terror. It's just a bad dream - a very bad dream.īeware the night, for sleep provides another path to the Demiplane of Dread.
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